Tokyo Broadcasting System Enters Gaming Industry
Tokyo Broadcasting System (TBS) has announced its entry into the gaming industry, with plans to become a major player in a rapidly growing market. The company will partner with game studios and publishers to develop new titles across multiple platforms, with the focus primarily on the console and PC markets. TBS has said the goal is to become a major content provider in the gaming industry, with a focus on not only the Japanese market but also worldwide.
By entering the industry, TBS will join the ranks of other major game companies, including Sony and Nintendo, both of which already have a strong foothold in the market. TBS plans to develop original IPs and partner with existing titles to create and distribute gaming content. The company also plans to use its broadcasting networks to promote the titles it will create and publish.
TBS also plans to create an online platform to support mobile gaming, one of the fastest growing segments in the industry. This move is in line with the company’s strategy of utilizing technology to create new opportunities. The platform is expected to be available in 2021, allowing mobile users to access and play a variety of games developed by TBS.
The company has also indicated it will provide support for smaller independent game developers, allowing them to create and distribute their titles on the TBS platform. This initiative will provide smaller developers with a chance to reach a wider audience, helping them gain greater recognition for their work.
The move is in line with the current trend in the gaming industry, which has seen many traditional media companies developing and publishing games. This is a welcome move for gamers, who will now have more choices and options when it comes to finding new and exciting gaming experiences. With this move, TBS is poised to become a major player in the gaming industry.