Celebrated game development expert Chet Faliszek recently made a statement to all game developers out there, warning them to stay away from early access for game development and to learn from the disastrous launch of “The Anacrusis.”
Faliszek, who has worked on beloved titles such as the “Half-Life 2” trilogy, explained that game developers should think twice before committing to early access for their games, citing “The Anacrusis” as an example of how disastrous an un-polished and incomplete game can be.
Faliszek stated that not only had the early access launch of “The Anacrusis” been an overall failure, but that it also left a bad taste in the mouth of gamers who had shelled out the money for it. In addition to the game not delivering on its promises of improved graphics, faster loading times, and improved artificial intelligence (AI), the game’s overall quality was deemed unimpressive.
Faliszek went on to commend the developers of “The Anacrusis” for having the courage to launch in early access, but warned that similar projects should not be taken lightly. Before committing to the early access market, developers should have a clear idea of what their goals are and what they’re hoping to accomplish with the game.
Ultimately, Faliszek argued that while early access can be good for testing and balancing a game and for getting early feedback from players, it should never be used as a platform for marketing or selling an unfinished game. He concluded his statement with a reminder that early access games are usually at least one year away from being a released product and should thus only be used for serious development purposes.