Eurogamer Report: ‘Rushed Out’ Unity Runtime Fee Policy Sparks Controversy
Amid reports that important changes to the Unity runtime policy were made without proper testing and consultation with developers, the Eurogamer network published an article on July 4th that outlines how some of the smallest game developers in the industry have been significantly affected by the new policy.
The Unity engine has been the backbone of many indie games over the years, and now with rising prices, some developers are reportedly being “shaken down” for significant fees that once were free. While the company did release a new roadmap that outlines the changes, some argue it doesn’t give enough information or provide them with the ability to opt-out, like in some of the company’s previous policy changes.
Unity Technologies has responded to the criticism by stating that the runtime fee changes are part of an effort to provide more detailed metrics to developers, allowing them to better understand how their game is being played as well as its financial performance. Furthermore, the company has stated that it is “committed to creating a fair and equitable ecosystem for all its developers.”
However, some developers still feel that the lack of information and transparency surrounding the new policy has left them with little choice but to accept the new terms, or risk their games being broken or unplayable. This has caused some to question the company’s commitment to creating a fair and equitable environment.
Ultimately, the controversy surrounding Unity Technologies’ new policy raises serious questions about how the company is engaging with its developers and the level of communication it is having with them. Until these issues are addressed, there will continue to be criticism in regards to the new fees structure and its effects on some of the smallest developers in the industry.