The fighting game community is buzzing with anticipation for Street Fighter 6 as Capcom prepares to unveil the game’s second season of balance changes. To cut through the hype, here’s a closer look at what’s been done to rebalance Street Fighter 6 and how each character can benefit from the tweaks.
Talk and Block
Capcom has identified two core aspects of Street Fighter 6’s gameplay that needed rebalancing – talk and block. Talk refers to the ability to bluff a move and then switch up when the opponent acts while block relates to the ability to counter an attack when in a blocking stance. With this in mind, Capcom made changes to reduce the risk-reward balance of certain moves and increase the effectiveness of others.
Changes to Talk
To reduce the risk-reward ratio of talk, Capcom made changes to how Street Fighter 6 approaches frame data. Dash canceled moves now require more frames on startup. Additionally, some characters have been given increased aerial mobility, allowing them to react to opponents quicker. Finally, to reduce the risk of throwing out a attack and being punished for it, certain characters have been given faster recovery times on their move’s.
Changes to Block
The changes to how Street Fighter 6 approaches blocking have been more subtle. Street Fighter 6 now provides better protection against cross-up attempts, which occur when an opponent attempts to avoid your block and hit you from behind. Additionally, certain characters have had their throws increased, allowing them to escape dangerous situations when blocking. Finally, certain characters have had their guard meter increased to provide more opportunities to parry an opponent’s attack.
Conclusion
Capcom’s adjustments to Street Fighter 6’s talk and block mechanics are sure to create a more engaging and rewarding experience for players of all skill levels. Whether you’re a seasoned veteran or a newcomer to the game, Street Fighter 6 now provides a much more balanced experience and gives every character the opportunity to compete at their highest level.