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Indie Devs Clamor over Unity’s Controversial Per-Install Fee
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Indie Devs Clamor over Unity’s Controversial Per-Install Fee

The‍ cost of⁢ developing and releasing an indie game is already an‌ uphill battle for many independent developers. Now,‌ Unity Technologies is introducing something that’s further complicating the process – a new ⁤per-install fee for developers ​using its Unity Engine.

Unity Technologies recently announced the ⁤new fee structure⁢ of their⁢ Unity engine, ⁣which triggers an additional charge⁢ whenever developers make an in-app⁢ purchase or ⁢download it from the Google Play Store or ⁣Apple App Store. While the fee is relatively small – between 0.5% and 3% depending on the volume of installs – the move has​ been controversial among indie developers.

Many developers are worried about​ the fee having a negative impact on revenue since many‍ indie games ‍rely⁤ heavily ⁢on in-app purchases and paid⁣ downloads. For⁤ games ⁣that require heavy marketing to get people to download them, such ‍as arcade or puzzle games, the per-install fee could⁣ severely hamper the profits indie developers make. ⁤Indie devs are​ also worried that the⁢ fee might​ be ⁣high enough to keep potential buyers away, as some people might⁢ avoid purchasing a game⁣ if it has‌ additional fees.

Despite these concerns, some‍ indie developers have been quick to praise the‍ move, citing the benefit of⁢ having access to a powerful development engine that could help them ‌quickly and efficiently deliver⁣ games to the market. Additionally, the Unity engine is one of the most⁢ popular engines for indie⁤ developers, and many are willing to pay the fee in exchange for the capabilities that come with it.

At the end of the day, Unity’s per-install fee is‍ another issue indie ⁢developers have to take into consideration when planning⁤ and developing a ‌game. There’s no easy answer as to whether or not it’s worth the additional cost, as it’s⁣ ultimately up to the individual​ developer as to whether ⁤it’s​ a‌ worthy tradeoff.

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