Alan Wake 2 Dev Discusses Benefits of Mesh Shaders & DLSS 3.5 and Work Graphs’ Role in Future Gaming
Mesh shaders and DLSS 3.5 are two technologies at the forefront of the gaming industry, and Alan Wake 2 dev Remedy Entertainment are some of the trailblazers of this technology. In a recent interview, the dev discussed his thoughts on these two technologies and how they might affect the future of gaming.
According to Alan Wake 2 dev Remedy Entertainment, mesh shaders have the potential to revolutionize gaming. In a nutshell, mesh shaders allow for ultra-high resolution textures, providing unprecedented detail in games. This also provides developers with greater flexibility and control when creating textures across multiple platforms. With this tech, devs no longer have to use workarounds that are available on certain platforms, and now have options that can be implemented across multiple platforms.
In addition, DLSS 3.5 is another technology that has huge potential in gaming. DLSS 3.5 is an AI-driven technology that allows for highly realistic visuals by utilizing AI-driven graphics hardware. According to Remedy, this technology allows for an even greater level of detail and realism than what mesh shaders are able to provide.
Remedy also expressed his belief that work graphs will play an important role in the future of gaming. Work graphs are essentially powerful networks that allow for real-time exploration of 3D environments. This technology will allow for more expansive worlds, giving players freedom to explore and discover new experiences they may not have been able to before.
The interview from Remedy Entertainment provided a great insight into the various technologies available and how they can shape the future of gaming. Mesh shaders, DLSS 3.5, and work graphs are just the tip of the iceberg when it comes to gaming hardware and new tech. With the pace of technology development, we’re likely to see more advancements in the near future that could revolutionize gaming as we know it.