Capcom recently announced an update to Street Fighter VI, and among the list of changes and refinements, the adjustments to Super Art Command inputs were most noteworthy. One of the biggest changes was a shift in the activation of non-special-move Super Arts. The new inputs for all Super Arts now consist of holding two punch buttons down for five frames, after which the chosen Super Art will be performed. This significantly simplifies the inputs for activating Super Arts and encourages a more combo-oriented playstyle.
The input changes have caused a lot of discussion since the announcement, with a majority of players claiming that one of the unique challenges of Street Fighter VI has been removed. However, Capcom clarified that while the inputs for regular Super Arts have been made easier, the inputs for Special Move-initiated Super Arts are still the same as before, providing a layer of depth to the game that was still present. This was a compromise on Capcom’s part, hoping to give newer players an easier access point into the game, while also keeping the experienced players engaged.
In addition to this input change, Street Fighter VI also added several new characters to its roster, along with a few stages and character-specific balance changes. These changes also provide a more competitive experience for professional players, as well as an easier experience for casual players. With the update, it seems Capcom is doing its best to ensure that there is something for everyone in the game.