In a recent blog post, SEGA highlighted the departures from its in-house development of pixel-based art and reassured fans that they have no plans for Sonic Mania 2. SEGA emphasized the importance of “evolution” while thanking fans for their enthusiasm for Sonic Mania’s pixel art.
SEGA’s decision is in line with their move towards modern game mechanics, 3D environments, and more “mature” storylines. These changes are reflected in recent Sonic games, as well as their upcoming one, Sonic Forces.
The departure from pixel art may be a disappointment to some fans, but there are plenty of other developers who still produce games that cater to a pixel-based aesthetic. Indie games, such as Hotline Miami and Cave Story+, are good examples of this, and they remain popular with gamers.
SEGA’s decision to move away from pixel art may also be in part due to the sheer amount of work required to develop games with traditional sprites. Pixel art is time-intensive and requires an artist’s skill; while a 3D game typically requires less effort and can be created with minimal art knowledge.
Whatever the reason, SEGA’s departure from pixel art and their lack of plans for a Sonic Mania 2 doesn’t discount the importance of pixel art for future gaming. Pixel art remains integral for indie titles and could become even more prominent in the future.