Players have expressed displeasure over the map design in the fictional Urzikstan country, the setting of Call of Duty’s Warzone game. Compared to the Verdansk map, Urzikstan is considered not user friendly and overly complicated by many players.
The first issue with Urzikstan is the lack of roads and pathways for players to traverse the map. Without these roads and pathways, players often find themselves getting lost and unsure as to where they are. This can lead to confusion in game play, making it harder to achieve objectives. Additionally, while Verdansk features open streets, Urzikstan is filled with narrow alleyways and tight corners which can make it difficult to escape from or spot enemies.
Another issue with Urzikstan is the lack of areas that could be considered safe zones. Unlike Verdansk, there are no long stretches of open terrain that would provide cover from enemy fire or be used as staging spots for ambushes. Many players have complained that Urzikstan’s terrain is too complex, and that the lack of such areas makes it difficult to strategize in game.
What’s more, Urzikstan also features numerous multi-level buildings with multiple entry points, making it easy for enemies to come upon players from behind. In contrast, Verdansk has more uniform buildings mapped out with single entry points. This makes it easier for players to anticipate and respond to enemy movement.
Finally, players have noted that the map design of Urzikstan has an issue with lag. This is due to the size of the map and the large number of textures, buildings, and objects present. The large number of textures can slow down frame rate, which can hinder movement speed and reaction time, meaning it’s even harder to survive in Urzikstan than in Verdansk.
Players are disappointed with the Urzikstan map design and feel it pales in comparison to the Verdansk map. With no safe zones for players to escape from enemy fire, narrow alleyways and doorways, and a laggy frame rate, it’s no wonder that many players find themselves wishing Verdansk was back.